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Ultimate Unity Overview (70+ Tools and Features Explained!)
Introduction
Welcome (2:12)
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Tools and Features
1. Unity Version (6:01)
2. Unity Hub (7:29)
3. Unity Editor Basic Windows (4:03)
4. Unity Editor Layout (3:28)
5. Render Pipelines (7:27)
6. Package Manager (4:06)
7. 2D - 3D (11:17)
8. Visual Scripting (14:50)
9. Post Processing (12:53)
10. Ambient Occlusion URP (1:17)
11. Text - TextMeshPro (4:50)
12. Prefabs (8:41)
13. UnityPackage (2:44)
14. Grids (6:21)
15. RenderTexture (8:43)
16. VideoPlayer (11:02)
17. Shader Graph (13:47)
18. TrailRenderer (11:08)
19. Microgames (2:16)
20. ProBuilder (8:14)
21. Render Pipeline Objects (7:58)
22. Assembly Definitions (7:46)
23. Resources (7:29)
24. Game Object Icon Gizmos (3:29)
25. Pivot Center - Local Global (3:39)
26. Script Execution Order (3:05)
27. Hierarchy Buttons (2:59)
28. Logs (3:01)
29. NavMesh (14:14)
30. Visual Studio Solution with Packages (3:53)
31. PlayerPrefs (9:16)
32. Visual Scripting in Unity 2021 (7:20)
33. Shader Graph changes in V10 (5:16)
34. Input Manager (Legacy) vs Input System (Package) (8:11)
35. Input System (44:09)
36. Find Class Names and Namespaces (9:30)
37. Animation Vs Animator (Legacy, Mecanim) (8:05)
38. Animation Window (20:32)
39. Animator (22:59)
40. Animator Blend Trees (11:06)
41. Animation Avatar (12:19)
42. Animation Rigging (33:17)
43. ProBuilder Cut Mesh (5:06)
44. RawImage Vs Image, Sprite Vs Texture (4:18)
45. UnityWebRequests - Contact External Servers (15:47)
46. UI Effects - Outline, Shadow, Position as UV1 (4:20)
47. Ragdoll (9:44)
48. 4 Steps to solve NullReferenceException (15:31)
49. JSON and JsonUtility (6:49)
50. Addressables (26:26)
51. Addressables Remote (12:37)
52. Cloud Content Delivery (8:19)
53. Dynamic Resolution (13:15)
54. Build Size Report (8:46)
55. Unity Authentication (7:56)
56. Remote Config (15:31)
57. Game Overrides (9:25)
58. Netcode for Game Objects (60:28)
59. Lobby (51:12)
60. Relay (23:35)
61. Game Server Hosting (27:19)
62. Matchmaker (20:56)
63. Cloud Save (16:24)
64. Decal Projector (11:51)
65. Frame Debugger (8:31)
66. Cloud Diagnostics (11:45)
67. User Reporting (9:24)
68. Localization (32:50)
69. TextMeshPro Fallback (4:30)
What's Next?
What's Next? (1:00)
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34. Input Manager (Legacy) vs Input System (Package)
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Learn what are the differences between the Input Manager (Legacy) and the new Input System (Package)
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