Learn how to use 70+ Unity Features and Tools
Make BETTER games FASTER by learning about some Tools you might not know exist!
New Lectures added regularly as FREE Updates teaching more Tools and Features
The instructor covered a huge amount of ground and I learned new things even on the parts of Unity that I thought I had a good handle on. I liked his pacing and the production quality of the videos was superb. I'll definitely be checking out his other courses.
This is an absolutely excellent quick course demonstrating a bunch of tools. Code Monkey has condensed down the work flow using many tools which would have taken me many many hours of toiling to figure out otherwise. Well worth the purchase!
I learned a lot about the tools and features of Unity in this course. I've been working in Unity for some time and there were several times during this course that I learned something new.
Good job on this course Code Monkey. I hope you make more tutorials in the future.
I'm always available to answer your questions every single day.
Just post them in the Lecture comments and I'll do my best to help!
Hello and Welcome!
I'm your Code Monkey and in THIS course you will learn how to use a lot of the features and tools that Unity has.
Unity is massive so there are over 70 lectures on this course each covering a different Tool or Feature.
This is a great way to quickly get up to speed and become familiar with all the Tools and Features Unity has that can make you much better at building your own games.
Learn all about making Shaders in Shader Graph, 3D modelling with ProBuilder, playing Videos with the VideoPlayer
Learn about Visual Scripting, Assembly Definitions, RenderTextures, GridSystem, TextMeshPro and more.
In this course you will find some features that are part of the engine that you didn't even know about which will greatly help you on your game development journey.
Unity is massive so there are even more features than the ones I covered here, I've been using Unity for over 10 years now and even so there's still some I've never used so I need to do extensive research in order to make a lecture.
This course will be updated over time with free updates as I explain more and more Features and Tools.
There's already been 5 free updates, the course launched with 30 lectures and currently has 70+!
Let me know in the Q&A section which ones you're most interested in so I know which ones to prioritize.
Each lecture covers a different Tool or Feature of the engine so that means that each Lecture is standalone.
You can go through the course Lecture by Lecture, or you can jump around and go to each Lecture that covers a Tool that you're specifically interested in.
But my goal with this course is also to expose you to Tools and Features that you might not be familiar with so if you take the approach of jumping between each lecture, make sure you watch the ones you missed in the end.
There might be a feature that you simply don't know about that would help you immensely.
About me, I'm a Professional Indie Game Developer with several successful games published on Steam covering a wide range of genres, I've been Programming for over 20 years and using Unity for almost 10.
Also a couple of years ago I started a YouTube channel making Free Video Tutorials to share the knowledge I have accumulated to help you learn how to make YOUR OWN games.
If you'd like to try out my learning style before purchasing the course you can watch the over 800 Videos available for Free on the YouTube channel.
If you feel confused or lost at any point in the course make sure you post your questions in the Lecture comments.
I am there every single day answering every question to help you with whatever issues you may have.
This course will be updated over time with free updates as I explain more and more Features and Tools.
There's already been 5 free updates, the course launched with 30 lectures and currently has 70+!
Alright so go ahead join me on the course and let's learn how to use everything that Unity has to offer in order to make BETTERÂ games FASTER!
- Code Monkey
Who this course is for:
- Anyone who uses Unity
- Anyone interested in learning how to use all the Unity Tools to make better games
- Anyone is already familiar with Unity but wants to improve further
- Anyone interested in learning from a Professional Indie Game Developer
I'm always available to answer your questions every single day.
Just post them in the Lecture comments and I'll do my best to help!
Course Curriculum
- 1. Unity Version (6:01)
- 2. Unity Hub (7:29)
- 3. Unity Editor Basic Windows (4:03)
- 4. Unity Editor Layout (3:28)
- 5. Render Pipelines (7:27)
- 6. Package Manager (4:06)
- 7. 2D - 3D (11:17)
- 8. Visual Scripting (14:50)
- 9. Post Processing (12:53)
- 10. Ambient Occlusion URP (1:17)
- 11. Text - TextMeshPro (4:50)
- 12. Prefabs (8:41)
- 13. UnityPackage (2:44)
- 14. Grids (6:21)
- 15. RenderTexture (8:43)
- 16. VideoPlayer (11:02)
- 17. Shader Graph (13:47)
- 18. TrailRenderer (11:08)
- 19. Microgames (2:16)
- 20. ProBuilder (8:14)
- 21. Render Pipeline Objects (7:58)
- 22. Assembly Definitions (7:46)
- 23. Resources (7:29)
- 24. Game Object Icon Gizmos (3:29)
- 25. Pivot Center - Local Global (3:39)
- 26. Script Execution Order (3:05)
- 27. Hierarchy Buttons (2:59)
- 28. Logs (3:01)
- 29. NavMesh (14:14)
- 30. Visual Studio Solution with Packages (3:53)
- 31. PlayerPrefs (9:16)
- 32. Visual Scripting in Unity 2021 (7:20)
- 33. Shader Graph changes in V10 (5:16)
- 34. Input Manager (Legacy) vs Input System (Package) (8:11)
- 35. Input System (44:09)
- 36. Find Class Names and Namespaces (9:30)
- 37. Animation Vs Animator (Legacy, Mecanim) (8:05)
- 38. Animation Window (20:32)
- 39. Animator (22:59)
- 40. Animator Blend Trees (11:06)
- 41. Animation Avatar (12:19)
- 42. Animation Rigging (33:17)
- 43. ProBuilder Cut Mesh (5:06)
- 44. RawImage Vs Image, Sprite Vs Texture (4:18)
- 45. UnityWebRequests - Contact External Servers (15:47)
- 46. UI Effects - Outline, Shadow, Position as UV1 (4:20)
- 47. Ragdoll (9:44)
- 48. 4 Steps to solve NullReferenceException (15:31)
- 49. JSON and JsonUtility (6:49)
- 50. Addressables (26:26)
- 51. Addressables Remote (12:37)
- 52. Cloud Content Delivery (8:19)
- 53. Dynamic Resolution (13:15)
- 54. Build Size Report (8:46)
- 55. Unity Authentication (7:56)
- 56. Remote Config (15:31)
- 57. Game Overrides (9:25)
- 58. Netcode for Game Objects (60:28)
- 59. Lobby (51:12)
- 60. Relay (23:35)
- 61. Game Server Hosting (27:19)
- 62. Matchmaker (20:56)
- 63. Cloud Save (16:24)
- 64. Decal Projector (11:51)
- 65. Frame Debugger (8:31)
- 66. Cloud Diagnostics (11:45)
- 67. User Reporting (9:24)
- 68. Localization (32:50)
- 69. TextMeshPro Fallback (4:30)
Student Reviews
The instructor covered a huge amount of ground and I learned new things even on the parts of Unity that I thought I had a good handle on. I liked his pacing and the production quality of the videos was superb. I'll definitely be checking out his other courses.
This is an absolutely excellent quick course demonstrating a bunch of tools. Code Monkey has condensed down the work flow using many tools which would have taken me many many hours of toiling to figure out otherwise. Well worth the purchase!
I learned a lot about the tools and features of Unity in this course. I've been working in Unity for some time and there were several times during this course that I learned something new.
Good job on this course Code Monkey. I hope you make more tutorials in the future.
I'm always available to answer your questions every single day.
Just post them in the Lecture comments and I'll do my best to help!
Satisfaction Guaranteed
If you don't find the course helpful, if it doesn't help you on your game dev journey then I DON'T want your money, send me an email and I'll refund the order.