Getting Started, Installing Packages

Lecture Summary: Getting Started and Installing Packages

In this lecture, we set up the foundation for our Multiplayer Simple Tic Tac Toe Game. We started by creating a new Unity project using the Universal 2D template (URP) and installing Netcode for GameObjects, Unity’s networking tool. The NetworkManager component was added to manage multiplayer connections, and we explored the three main network topologies: Server, Client, and Host.

To speed up testing, we installed the Multiplayer Play Mode package, allowing us to simulate multiplayer connections directly within Unity. We also added the Multiplayer Tools package and used the RuntimeNetworkStatsMonitor to verify active connections. Finally, we imported the visual assets to prepare for the next steps. Let’s keep going!


Complete and Continue  
Discussion

5 comments