Overview
Lecture Summary: Course Overview
In this lecture, we covered a quick overview of the entire course. It starts from scratch, from a completely empty project, guiding you step-by-step to create a multiplayer Tic Tac Toe game. Key topics include setting up the grid, using Netcode for GameObjects, implementing RPCs and NetworkVariables, synchronizing player actions, and handling game states like wins, ties, and rematches.
Here you’ll learn clean coding practices, I am teaching you code just how I would write in my own professional indie games, such as separating logic and visuals, Awake() vs Start(), and explore multiplayer tools like Lobby and Relay.
By the end, you’ll have a polished game and foundational multiplayer skills to build more advanced games. Let’s get to it!
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